Jerman Die gegenwärtige Interface-Krise bei digitalen Medien nehmen Informatiker und Informatikhistoriker in diesem Band zum Anlass für eine Langzeitbilanz der Mensch-Computer-Interaktion. Sie legen sowohl Gesamtüberblicke der Entwicklung aus technik- und geistesgeschichtlicher Sicht vor als auch spezielle Studien zur Bedienproblematik einzelner Epochen. Dadurch entsteht ein großer Bogen …
The world we live in is unjust. Preventable deprivation and suffering shape the lives of many people, while others enjoy advantages and privileges aplenty. Cosmopolitan responsibility addresses the moral responsibilities of privileged individuals to take action in the face of global structural injustice. Individuals are called upon to complement institutional efforts to respond to global challe…
The French philosopher Jacques Rancière has influenced disciplines from history and philosophy to political theory, literature, art history, and film studies. His research into nineteenth-century workers’ archives, reflections on political equality, critique of the traditional division between intellectual and manual labor, and analysis of the place of literature, film, and art in modern soc…
Memory matters. It matters because memory brings the past into the present, and opens it up to the future. But it also matters literally, because memory is mediated materially. Materiality is the stuff of memory. Meaningful objects that we love (or hate) function not only as aide-mémoire but are integral to memory. Drawing on previous scholarship on the interrelation of memory and materiality,…
Information and Knowledge Organisation explores the role of knowledge organisation in the digital humanities. By focusing on how information is described, represented and organised in both research and practice, this work furthers the transdisciplinary nature of digital humanities.Including contributions from Asia, Australia, Europe, North America and the Middle East, the volume explores the po…
This volume provides an ambitious synopsis of the complex, colourful world of textiles in ancient Mediterranean iconography.
Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future. Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities.
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities.
The last decade has seen the growing popularity and visibility of fashion as a cultural product, including its growing presence in museum exhibitions. This book explores the history of fashion curating and exhibitions, highlighting the continuity of past and present curatorial practices.