Besides products and services multinational corporations also sell myths, values and immaterial goods. Such 'meta-goods' (e.g. prestige, beauty, strength) are major selling points in the context of successful marketing and advertising. Fashion adverts draw on deeply rooted human values, ideals and desires such as values and symbols of social recognition, beautification and rejuvenation. Althoug…
Strange Science: Investigating the Limits of Knowledge in the Victorian Age is an unprecedented collection that examines marginal, fringe, and unconventional forms of scientific inquiry, as well as their cultural representations in the Victorian period. Although now relegated to the category of the pseudoscientific, fields like mesmerism and psychical research captured the imagination of the Vi…
This book is a philosophical analysis of the ethical treatment of refugees and stateless people, a group of people who, though extremely important politically, have been greatly under theorized philosophically. The limited philosophical discussion of refugees by philosophers focuses narrowly on the question of whether or not we, as members of Western states, have moral obligations to admit refu…
Storytelling plays an important part in the vibrant cultural life of Zambia and in many other communities across Africa. This innovative book provides a collection and analysis of oral narrative traditions as practiced by five Bemba-speaking ethnic groups in Zambia. The integration of newly digitalised audio and video recordings into the text enables the reader to encounter the storytellers the…
Hokum!, the first book to take a comprehensive view of short-subject slapstick comedy in the early sound era, challenges the received wisdom that sound destroyed the slapstick tradition. Author Rob King explores the slapstick short’s Depression-era development against a backdrop of changes in film industry practice, comedic tastes, and moviegoing culture. Each chapter is grounded in case stud…
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizat…
Hate speech law can be found throughout the world. But it is also the subject of numerous principled arguments, both for and against. These principles invoke a host of morally relevant features (e.g., liberty, health, autonomy, security, non-subordination, the absence of oppression, human dignity, the discovery of truth, the acquisition of knowledge, self-realization, human excellence, civic di…
The ancient Persian storytelling tradition has survived until the present day among the Tajik villages in the Gissar mountains of Uzbekistan. This book explores the story of Barzu and demonstrates that the historical Transoxania, since the time of Alexander the Great, has always been a melting pot of diverse shared cultures. In the village of Pasurxi, near Boysun in the Surxandaryo region of co…
For most of the twentieth century, the making of animated cartoons was mechanized and standardized to allow for high-volume production: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called "cels") and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians, most of them anonymous. In order …
Elleke Boehmer's work on the crucial intersections between independence, nationalism and gender has already proved canonical in the field. 'Stories of women' combines her keynote essays on the mother figure and the postcolonial nation, with incisive new work on male autobiography, 'daughter' writers, the colonial body, the trauma of the post-colony, and the nation in a transnational context. Fo…