This book constitutes the refereed proceedings of the 12th Extended Semantic Web Conference, ESWC 2014, held in Anissaras, Portoroz, Slovenia, in May/June 2015. The 43 revised full papers presented together with three invited talks were carefully reviewed and selected from 164 submissions. This program was completed by a demonstration and poster session, in which researchers had the chance to p…
This book constitutes the refereed proceedings of the 12th Extended Semantic Web Conference, ESWC 2014, held in Anissaras, Portoroz, Slovenia, in May/June 2015. The 43 revised full papers presented together with three invited talks were carefully reviewed and selected from 164 submissions. This program was completed by a demonstration and poster session, in which researchers had the chance to p…
The first book-length art historical examination of a major contemporary French artist. Over the past two decades, French artist Pierre Huyghe has produced an extraordinary body of work in constant dialogue with temporality. Investigating the possibility of a hypothetical mode of timekeeping—“parallel presents”—Huyghe has researched the architecture of the incomplete, directed a pupp…
This is an instructor's manual for the popular textbook 'H2H Marketing: Case Studies on Human-to-Human Marketing' (Springer, 2023). The authors have provided a perfect companion that enables teachers to adopt a case-by-case approach when using the material in the classroom. 'H2H Marketing' focuses on redefining the role of marketing by reshaping the mindset of decision-makers and integrating…
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and…
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual w…
These essays on nine women artists are framed by the question, born of feminism, "What evaluative criteria can be applied to women's art?" Since the 1970s Rosalind Krauss has been exploring the art of painters, sculptors, and photographers, examining the intersection of these artists concerns with the major currents of postwar visual culture: the question of the commodity, the status of the …
How we experience space by listening: the concepts of aural architecture, with examples ranging from Gothic cathedrals to surround sound home theater. We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and "hear" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or u…
An enactive account of musicality that proposes new ways of thinking about musical experience, musical development in infancy, music and evolution, and more. Musical Bodies, Musical Minds offers an innovative account of human musicality that draws on recent developments in embodied cognitive science. The authors explore musical cognition as a form of sense-making that unfolds across the embo…