Memory matters. It matters because memory brings the past into the present, and opens it up to the future. But it also matters literally, because memory is mediated materially. Materiality is the stuff of memory. Meaningful objects that we love (or hate) function not only as aide-mémoire but are integral to memory. Drawing on previous scholarship on the interrelation of memory and materiality,…
Information and Knowledge Organisation explores the role of knowledge organisation in the digital humanities. By focusing on how information is described, represented and organised in both research and practice, this work furthers the transdisciplinary nature of digital humanities.Including contributions from Asia, Australia, Europe, North America and the Middle East, the volume explores the po…
This volume provides an ambitious synopsis of the complex, colourful world of textiles in ancient Mediterranean iconography.
Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future. Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities.
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities.
The last decade has seen the growing popularity and visibility of fashion as a cultural product, including its growing presence in museum exhibitions. This book explores the history of fashion curating and exhibitions, highlighting the continuity of past and present curatorial practices.
Os conceitos e aplicações da ergonomia estão em constante discussão no âmbito acadêmico, caracterizando um corpus de conhecimento de grande expressividade para a própria ciência ergonômica e demais áreas tecnológicas correlatas, a saber: engenharias, design, arquitetura, e outras.
The Russian avant-garde of the 1920s is broadly recognised to have been Russia's first truly original contribution to world culture. In contrast, Soviet design of the post-war period is often dismissed as hack-work and plagiarism that resulted in a shabby world of commodities.
In October 1998, on the occasion of the first conference on design education, Richard Buchanan, then Director of The School of Design at Carnegie Mellon University, envisioned doctoral education in Design as a ""neoteric enterprise"", aimed at finding novel ways of addressing the new problems, ""thereby creating a new body of learning and knowledge"".