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Theory and Praxis
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Emotion in Games Theory and Praxis

KARPOUZIS, Kostas - Personal Name; YANNAKAKIS, Georgios N. - Personal Name;

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.


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Detail Information
Series Title
-
Call Number
-
Publisher
: Springer Cham., 2016
Collation
11 b/w illustrations, 32 illustrations in colour
Language
English
ISBN/ISSN
978-3-319-41316-7
Classification
NONE
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Neuroscience
Computers and Education
Digital Education and Educational Technology
Artificial Intelligence
User Interfaces and Human Computer Interaction
Specific Detail Info
-
Statement of Responsibility
Kostas Karpouzis, Georgios N. Yannakakis
Other Information
Cataloger
agus
Source
-
Validator
taufik
Digital Object Identifier (DOI)
-
Journal Volume
-
Journal Issue
-
Subtitle
-
Parallel Title
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