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Image of Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
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Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play

BEIL, Benjamin - Personal Name; FREYERMUTH, Gundolf S - Personal Name; SCHMIDT, Hanns Christian - Personal Name;

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?


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Detail Information
Series Title
-
Call Number
302.23 PAR p
Publisher
: ., 2021
Collation
-
Language
English
ISBN/ISSN
9783839454213
Classification
302.23
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Social Science / Media Studies
Social Science / Popular Culture
Specific Detail Info
-
Statement of Responsibility
Editor: Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt
Other Information
Cataloger
umi
Source
https://openresearchlibrary.org/content/02882d4c-f83b-41b6-86a9-6e35e09fa09b
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  • Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play
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