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Subconscious Learning via Games and Social Media

Olga Sourina - Personal Name; David Wortley - Personal Name; Seongdong Kim - Personal Name;

These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.


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Detail Information
Series Title
Gaming Media and Social Effects
Call Number
-
Publisher
Cham : Springer., 2015
Collation
VIII, 152
Language
English
ISBN/ISSN
978-981-287-408-5
Classification
NONE
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Engineering
Specific Detail Info
-
Statement of Responsibility
Editors Olga Sourina, David Wortley, Seongdong Kim
Other Information
Cataloger
Jemadi
Source
https://link.springer.com/content/pdf/10.1007/978-981-287-408-5.pdf?pdf=button
Validator
-
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  • Subconscious Learning via Games and Social Media
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