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Real-Time Visual Effects for Game Programming

KIM, Chang-Hun - Personal Name; KIM, Sun-Jeong - Personal Name; KIM, Soo-Kyun - Personal Name; KANG, Shin-Jin - Personal Name;

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.


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Detail Information
Series Title
-
Call Number
006.3
Publisher
: ., 2015
Collation
-
Language
English
ISBN/ISSN
978-981-287-487-0
Classification
006.3
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Computational Intelligence
Programming Techniques
Data and Information Visualization
Specific Detail Info
-
Statement of Responsibility
Chang-Hun Kim
Other Information
Cataloger
Firli
Source
https://link.springer.com/book/10.1007/978-981-287-487-0
Validator
-
Other version/related

No other version available

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  • Real-Time Visual Effects for Game Programming
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