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Beginning Java Game Development with LibGDX

STEMKOSKI, Lee - Personal Name;

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.


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Detail Information
Series Title
-
Call Number
004.678
Publisher
California : ., 2016
Collation
XVII, 276
Language
English
ISBN/ISSN
978-1-4842-1500-5
Classification
004.678
Content Type
-
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Game Development
Specific Detail Info
-
Statement of Responsibility
Lee Stemkoski
Other Information
Cataloger
ratna
Source
https://link.springer.com/10.1007/978-1-4842-1500-5
Validator
-
Other version/related

No other version available

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  • Beginning Java Game Development with LibGDX
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