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Beginning Swift Games Development for iOS

GOODWILL, James - Personal Name; MATLOCK, Wesley - Personal Name;

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.


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No copy data

Detail Information
Series Title
-
Call Number
005.1
Publisher
California : ., 2015
Collation
XXI, 276
Language
English
ISBN/ISSN
978-1-4842-0400-9
Classification
005.1
Content Type
-
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Software Engineering
Specific Detail Info
-
Statement of Responsibility
James Goodwill, Wesley Matlock
Other Information
Cataloger
ratna
Source
https://link.springer.com/10.1007/978-1-4842-0400-9
Validator
-
Other version/related

No other version available

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  • Beginning Swift Games Development for iOS
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