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From Barbie® to Mortal Kombat: Gender and Computer Games

Jenkins, Henry - Personal Name; CASSELL, Justine - Personal Name;

Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.OCLC-licensed vendor bibliographic record.


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Detail Information
Series Title
-
Call Number
-
Publisher
Cambridge, Massachusetts : The MIT Press., 1998
Collation
1 online resource (xviii, 360 pages) :illustrations (some color)
Language
English
ISBN/ISSN
80262270045
Classification
NONE
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Computer games
Games for girls
Specific Detail Info
-
Statement of Responsibility
edited by Justine Cassell and Henry Jenkins
Other Information
Cataloger
heri
Source
https://direct.mit.edu/books/book/1898/From-BarbieR-to-Mortal-KombatGender-and-Computer
Validator
-
Digital Object Identifier (DOI)
https://doi.org/10.7551/mitpress/3125.001.0001
Journal Volume
-
Journal Issue
-
Subtitle
-
Parallel Title
-
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No other version available

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  • From Barbie® to Mortal Kombat: Gender and Computer Games
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