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Chess Metaphors: Artificial Intelligence and the Human Mind

Rasskin-Gutman, Diego - Personal Name;

When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.OCLC-licensed vendor bibliographic record.


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Detail Information
Series Title
-
Call Number
-
Publisher
Cambridge, Mass. : : The MIT Press., 2009
Collation
1 online resource (xx, 205 pages) :illustrations
Language
English
ISBN/ISSN
9780262259156
Classification
NONE
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Chess
Specific Detail Info
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Statement of Responsibility
Diego Rasskin-Gutman
Other Information
Cataloger
reva
Source
https://direct.mit.edu/books/book/2349/Chess-MetaphorsArtificial-Intelligence-and-the
Validator
-
Digital Object Identifier (DOI)
https://doi.org/10.7551/mitpress/7925.001.0001
Journal Volume
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Journal Issue
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Parallel Title
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