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Video Game Spaces: Image, Play, and Structure in 3D Worlds
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.OCLC-licensed vendor bibliographic record.
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Detail Information
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- Publisher
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Cambridge, Massachusetts :
The MIT Press.,
2008
- Collation
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1 online resource (viii, 305 pages) :illustrations
- Language
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English
- ISBN/ISSN
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9780262255110
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NONE
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text
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computer
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online resource
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- Specific Detail Info
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- Statement of Responsibility
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Michael Nitsche.
Other Information
- Cataloger
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reva
- Source
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https://direct.mit.edu/books/monograph/3842/Video-Game-SpacesImage-Play-and-Structure-in-3D
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- Digital Object Identifier (DOI)
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https://doi.org/10.7551/mitpress/9780262141017.001.0001
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