OPEN EDUCATIONAL RESOURCES

UPA PERPUSTAKAAN UNEJ | NPP. 3509212D1000001

  • Home
  • Admin
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of Game after :a cultural study of video game afterlife
Bookmark Share

Text

Game after :a cultural study of video game afterlife

Guins, Raiford. - Personal Name;

Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history.OCLC-licensed vendor bibliographic record.


Availability

No copy data

Detail Information
Series Title
-
Call Number
-
Publisher
: The MIT Press., 2014
Collation
1 online resource (xiv, 355 pages) :illustrations
Language
English
ISBN/ISSN
9780262320177
Classification
NONE
Content Type
text
Media Type
computer
Carrier Type
online resource
Edition
-
Subject(s)
Video games
Specific Detail Info
-
Statement of Responsibility
by Raiford Guins.
Other Information
Cataloger
Rudy k
Source
-
Validator
-
Digital Object Identifier (DOI)
https://direct.mit.edu/books/monograph/3413/Game-AfterA-Cultural-Study-of-Video-Game-Afterlife
Journal Volume
-
Journal Issue
-
Subtitle
-
Parallel Title
-
Other version/related

No other version available

File Attachment
  • Game After: A Cultural Study of Video Game Afterlife
Comments

You must be logged in to post a comment

OPEN EDUCATIONAL RESOURCES

Search

start it by typing one or more keywords for title, author or subject


Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?