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Developing Graphics Frameworks with Python and OpenGL

STEMKOSKI, Lee - Personal Name;

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.


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Detail Information
Series Title
-
Call Number
-
Publisher
: ., 2021
Collation
-
Language
English
ISBN/ISSN
1000407950, 9781000407952
Classification
NONE
Content Type
-
Media Type
-
Carrier Type
-
Edition
Ed. 1
Subject(s)
Computer Graphics
Computers / Software Development & Engineering
Computers / Computer Science
Computers / Programming / Games,
Specific Detail Info
-
Statement of Responsibility
STEMKOSKI, Lee
Other Information
Cataloger
Suwardi
Source
https://openresearchlibrary.org/content/10186d7c-10da-4de5-8209-7e5ae090cc36
Other version/related

No other version available

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  • Developing Graphics Frameworks with Python and OpenGL
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