This chapter is a consideration of how we may approach the question of remediation in digital games, suggesting that we recognize how digital game remediation incorporates what are often more obvious elements from analogue game design into the more implicit infrastructure of digital contexts. Additionally, such remediation often exhibits "hypomediacy," the denial of game design mediation, with …
The tendency to overestimate immediate utility is a common cognitive bias. As a result people behave inconsistently over time and fail to reach long-term goals. Behavioral economics tries to help affected individuals by implementing external incentives. However, designing robust incentives is often difficult due to imperfect knowledge of the parameter β ∈ (0, 1] quantifying a person’s pres…
Industrial / commercial art & design
Industrial / commercial art & design
Industrial / commercial art & design
Industrial / commercial art & design
Industrial / commercial art & design
Architecture
Industrial / commercial art & design