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Found 20 from your keywords: subject="Games."
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cover
Zones of control :perspectives on wargaming
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Harrigan, Pat,Kirschenbaum, Matthew G.,

Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on war-gaming's past, present, and future. In Zones of Control, contributors consider war-games played for entertainment, education, and military planning, in terms of d…

Edition
-
ISBN/ISSN
9780262334945
Collation
1 online resource (xxxviii, 806 pages) :illustrations.
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-
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-
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cover
Video Game Spaces: Image, Play, and Structure in 3D Worlds
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NITSCHE Michael,

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262255110
Collation
1 online resource (viii, 305 pages) :illustrations
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-
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-
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cover
Codename revolution: The Nintendo WII platform
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Jones, Steven E.Thiruvathukal, George K.

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wii…

Edition
-
ISBN/ISSN
9780262301312
Collation
1 online resource (x, 204 pages) :illustrations.
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-
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-
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cover
Video Games Around the World
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Wolf, Mark J. P.,

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262328487
Collation
1 online resource (xiv, 697 pages) :illustrations
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-
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-
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cover
I Am Error: The Nintendo Family Computer / Entertainment System Platform
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Altice, Nathan.

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Ent…

Edition
-
ISBN/ISSN
0262328399
Collation
1 online resource (xii, 426 pages) :illustrations.
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-
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-
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cover
Raising the Stakes :E-Sports and the Professionalization of Computer Gaming
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TAYLOR, T.L

"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital ga…

Edition
-
ISBN/ISSN
9780262301268
Collation
1 online resource (viii, 323 pages) :illustrations
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-
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-
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cover
The 360? gaze :immersions in media, society, and culture
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Stiegler, Christian,

"A history of Immersion from Plato's cave to the Oculus Rift"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262363310
Collation
1 online resource.
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-
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-
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cover
Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games
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Flanagan, Mary,Jakobsson, Mikael,

"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262373715
Collation
1 online resource
Series Title
-
Call Number
325.32
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cover
Critical play : Radical Game Design
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Flanagan, Mary,

An examination of subversive games-games designed for political, aesthetic, and social critique.

Edition
-
ISBN/ISSN
-
Collation
1 online resource (vii, 353 pages) :
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-
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cover
Cheating: Gaining Advantage in Videogames
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Consalvo, Mia,

"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating …

Edition
-
ISBN/ISSN
9780262270748
Collation
1 online resource (ix, 228 pages)
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-
Call Number
-
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