This book guides its audience—which can range from novice users to experts— though a 55-chapter tour of Google Earth Engine. A sequenced and diverse set of lab materials, this is the product of more than a year of effort from more than a hundred individuals, collecting new exercises from professors, undergraduates, master’s students, PhD students, postdocs, and independent consultants. …
This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry.Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans…
"The body as an object of critical study dominates disciplines across the humanities to such an extent that a new discipline has emerged: body criticism. In Getting Under the Skin, Bernadette Wegenstein traces contemporary body discourse in philosophy and cultural studies to its roots in twentieth-century thought - showing how psychoanalysis, phenomenology, cognitive science, and feminist theor…
"In Biopolitical Screens, Pasi V?aliaho charts and conceptualizes the imagery that composes our affective and conceptual reality under twenty-first-century capitalism. V?aliaho investigates the role screen media play in the networks that today harness human minds and bodies--the ways that images animated on console game platforms, virtual reality technologies, and computer screens capture human…
"Though an analysis of five objects that have shaped the history of computer graphics, this book explores what historical technologies shaped and limited the development of simulated images"--Edited version of the author's thesis (Ph.D.)--New York University, 2014, under the title: Image objects : an archaeology of 3D computer graphics, 1965-1979.OCLC-licensed vendor bibliographic record.
State-of-the-art research on MRFs, successful MRF applications, and advanced topics for future study.OCLC-licensed vendor bibliographic record.
The transformation of images in the age of new media and the digital revolution.Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with mo…
"A Bradford book."Kosslyn (psychology, Harvard U.) presents a 20-year research program on the nature of high-level vision and mental imagery -- offering his research as a definitive resolution of the long-standing "imagery debate," which centers on the nature of the internal representation of visual mental imagery. He combines insights and empirical results from computer vision, neurobiology, a…
Originally presented as the author's thesis (Ph. D.)--MIT, 1985.A theoretical framework for the design of digital communication.Traditional visual design expresses information in fixed forms, such as print or film, so the message can be stored or distributed. With interactive media and continuously updated information, communication entails a new, more dynamic set of design problems. In this bo…
"A Bradford book."Motion perception lies at the heart of the scientific study of vision. The motion aftereffect (MAE), probably the best-known phenomenon in the study of visual illusions, is the appearance of directional movement of a stationary object or scene after the viewer has been exposed to visual motion in the opposite direction. For example, after one has looked at a waterfall for a pe…