"This tutorial demystifies one of the most important yet poorly understood aspects of logic programming, the Warren Abstract Machine or WAM. The author's step-by-step construction of the WAM adds features in a gradual manner, clarifying the complex aspects of the design and providing the first detailed study of WAM since it was designed in 1983. Developed by David H.D. Warren, the WAM is an abs…
This text formally appraises the innovative ways new media artists engage urban ecology. Highlighting the role of artists as agents of technological change, the work reviews new modes of seeing, representing and connecting within the urban setting. The book describes how technology can be exploited in order to create artworks that transcend the technology’s original purpose, thus expanding th…
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s…
Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works--created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms--not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the …
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of dig…
Examinations of civic engagement in digital culture--the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital media to enable democratic participation, coordinate disaster relief, campaign for policy change, and strengthen local advocacy groups. The world wat…
The experience of digital art and how it is relevant to information technology.In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacu…
"A collection of essays from the Center for Science and the Imagination that combines theory and practice for a critical assesment of the transmedia landscape"--OCLC-licensed vendor bibliographic record.
"Explores how the British telecom system shaped late social democracy and early neoliberalism"--OCLC-licensed vendor bibliographic record.
"Original take on the history of socialist Bulgaria, examined through the prism of computers to make broader claims about political, economic, intelligence, social, and cultural life in Bulgaria, and by extension, the Soviet bloc and state socialism in general"--OCLC-licensed vendor bibliographic record.