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Found 101 from your keywords: subject="Games"
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Games and Learning Alliance
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"De Gloria, Alessandro (ed.)"

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, …

Edition
1
ISBN/ISSN
978-3-319-22959-1
Collation
XII, 185
Series Title
Lecture Notes in Computer Science
Call Number
794
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cover
Game Production Studies
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SOTAMAA,OlliSVELCH,Jan

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…

Edition
-
ISBN/ISSN
9789048551736
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-
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-
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-
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cover
This Gaming Life: Travels in Three Cities
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ROSSIGNOL, Jim

In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online and other online games not only offered author Jim Rossignol an excellent escape from the tedium of…

Edition
-
ISBN/ISSN
9780472900527
Collation
-
Series Title
-
Call Number
794.8 ROS g
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cover
Silent Hill: The Terror Engine
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PERRON, Bernard

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates …

Edition
-
ISBN/ISSN
9780472900336
Collation
-
Series Title
-
Call Number
794.8 PER s
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cover
Play Redux: The Form of Computer Games
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MYERS, David

Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, thereby creating a logical whole. Through this, the book makes service to several academic communities by pointing out their points of contact. This is clearly an important contribution to a growing academic field, and will no doubt become im…

Edition
-
ISBN/ISSN
9780472900398
Collation
-
Series Title
-
Call Number
794.8 MYE
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cover
Myst and Riven: The World of the D'ni
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WOLF, Mark J.

Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.” —Edward Castronova, Indiana UniversityVideo games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the h…

Edition
-
ISBN/ISSN
9780472900329
Collation
-
Series Title
-
Call Number
794.8 WOL m
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cover
Game Production Studies
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SOTAMAA,OlliSVELCH,Jan

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in fav…

Edition
-
ISBN/ISSN
9789048551736
Collation
-
Series Title
-
Call Number
-
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cover
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warc…
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GLAS, Rene

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illum…

Edition
-
ISBN/ISSN
978 90 4851 808 1
Collation
-
Series Title
-
Call Number
794.8 GLA b
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cover
Mathematical Aspects of Logic Programming Semantics
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HITZLER, Pascal

Covering the authors' own state-of-the-art research results, this book presents a rigorous, modern account of the mathematical methods and tools required for the semantic analysis of logic programs. It significantly extends the tools and methods from traditional order theory to include nonconventional methods from mathematical analysis that depend on topology, domain theory, generalized distanc…

Edition
Ed. 1
ISBN/ISSN
1439829624, 9781439829622
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-
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-
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-
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cover
Developing Graphics Frameworks with Python and OpenGL
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STEMKOSKI, Lee

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.You will learn how to combine the power of OpenGL, the most wide…

Edition
Ed. 1
ISBN/ISSN
1000407950, 9781000407952
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-
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-
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-
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