An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The in…
Essays analyze the connections between science and technology and military power in the late medieval, Renaissance, and Enlightenment periods.The integration of scientific knowledge and military power began long before the Manhattan Project. In the third century BC, Archimedes was renowned for his research in mechanics and mathematics as well as for his design and coordination of defensive sieg…
"In Alien Agency, Chris Salter tells three stories of art in the making. Salter examines three works in which the materials of art - the 'stuff of the world' - behave and perform in ways beyond the creator's intent, becoming unknown, surprising, alien. Studying thse works - all three deeply embroiled in and enabled by science and technology - allows him to focus on practice through the experien…
"The idea that human history is approaching a 'singularity'--that ordinary humans will someday be overtaken by artificially intelligent machines or cognitively enhanced biological intelligence, or both--has moved from the realm of science fiction to serious debate. Some singularity theorists predict that if the field of artificial intelligence (AI) continues to develop at its current dizzying r…
"A Bradford book."An exploration of embodied intelligence and its implications points toward a theory of intelligence in general; with case studies of intelligent systems in ubiquitous computing, business and management, human memory, and robotics.OCLC-licensed vendor bibliographic record.
"A Bradford book."Pollock describes an exciting theory of rationality and its partial implementation in OSCAR, a computer system whose descendants will literally be persons.Building a person has been an elusive goal in artificial intelligence. This failure, John Pollock argues, is because the problems involved are essentially philosophical; what is needed for the construction of a person is a p…
The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely…
Revision of the author's thesis (doctoral--Yale University, 1982).This book describes a theory of memory representation, organization, and processing for understanding complex narrative texts. The theory is implemented as a computer program called BORIS which reads and answers questions about divorce, legal disputes, personal favors, and the like. The system is unique in attempting to understan…
A critic takes issue with the art world's romanticizing of networks and participatory projects, linking them to the values of a globalized, neoliberal economy. Over the past twenty years, the network has come to dominate the art world, affecting not just interaction among art professionals but the very makeup of the art object itself. The hierarchical and restrictive structure of the museum …
Digital technologies offer the possibility of capturing, storing, and manipulating movement, abstracting it from the body and transforming it into numerical information. In Moving without a Body, Stamatia Portanova considers what really happens when the physicality of movement is translated into a numerical code by a technological system. Drawing on the radical empiricism of Gilles Deleuze and …