"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital ga…
We are surrounded by interactive devices, artifacts, and systems. The general assumption is that interactivity is good -- that it is a positive feature associated with being modern, efficient, fast, flexible, and in control. Yet there is no very precise idea of what interaction is and what interactivity means. In this book, Lars-Erik Janlert and Erik Stolterman investigate the elements of inter…
"Though an analysis of five objects that have shaped the history of computer graphics, this book explores what historical technologies shaped and limited the development of simulated images"--Edited version of the author's thesis (Ph.D.)--New York University, 2014, under the title: Image objects : an archaeology of 3D computer graphics, 1965-1979.OCLC-licensed vendor bibliographic record.
"Embodied technologies such as wearable tracking bracelets, ingestible sensors, embeddable prosthetics, and implantable microchips all stand to redefine the human experience and what it means to speak of technology and the body. No longer the speculative stuff of science fiction, embodied technologies have arrived and are being developed by a variety of industries at an alarming rate. Embodied …
This title investigates an often overlooked factor in the development of today's interoperable world - the evolution of copyright law. The book examines the debates surrounding the use of copyright law to prevent competition and interoperability in the global software industry in the last 15 years.OCLC-licensed vendor bibliographic record.
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changin…
State-of-the-art research on MRFs, successful MRF applications, and advanced topics for future study.OCLC-licensed vendor bibliographic record.
A proposal to move the academic area of digital media and learning toward more coherence. In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an “academic area” into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Gee d…
Computing isn't simply about hardware or software, or calculation or applications. Computing, writes Paul Rosenbloom, is an exciting and diverse, yet remarkably coherent, scientific enterprise that is highly multidisciplinary yet maintains a unique core of its own. In On Computing, Rosenbloom proposes that computing is a great scientific domain on a par with the physical, life, and social scien…
I became operational... in Urbana, Illinois, on January 12, 1997. Inspired by HAL's self-proclaimed birth date, HAL's Legacy reflects upon science fiction's most famous computer and explores the relationship between science fantasy and technological fact. The informative, nontechnical chapters written especially for this book describe many of the areas of computer science critical to the des…