The AXMEDIS International Conference series has been established since 2005 and is focused on the research, developments and applications in the cross-media domain, exploring innovative technologies to meet the challenges of the sector. AXMEDIS2007 deals with all subjects and topics related to cross-media and digital-media content production, processing, management, standards, representation, s…
Media; communication; social media; technology; cultural politics; media law; policy
This important volume examines European perspectives on the historical relations that women have maintained with information and communication technologies (ICTs), since the telegraph. Presenting a dialogue which encompasses a diverse selection of transnational and interdisciplinary studies, the text investigates forms of female empowerment, gendered representations and women's professionalizat…
Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all t…
This thesis addresses the intriguing topic of the quantum tunnelling of many-body systems such as Bose-Einstein condensates. Despite the enormous amount of work on the tunneling of a single particle through a barrier, we know very little about how a system made of several or of many particles tunnels through a barrier to open space. The present work uses numerically exact solutions of the time-…
This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learn…
Information Systems and Communication Service; Education, general
Numerical simulations; programming; Python
Information Systems and Communication Service; Education, general