Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evalua…
This collection considers new phenomena emerging in a convergence environment from the perspective of adaptation studies. The contributions take the most prominent methods within the field to offer reconsiderations of theoretical concepts and practices in participatory culture, transmedia franchises, and new media adaptations. The authors discuss phenomena ranging from mash-ups of novels and Yo…
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults t…
This book exploits a trove of original documents that have survived on the auctions organized by the Orphan Chamber of Amsterdam in the first half of the 17th century. For the first time, the names of some 2000 buyers of works of art at auction in the 29 extant notebooks of the Chamber have been systematically analyzed. On the basis of archival research, data have been assembled on the occupati…
We relate to things and things relate to us. Emerging technologies do this in ways that are interesting and exciting, but often also inaccessible or invisible. In this open access book, leading design researchers and philosophers respond to issues raised by this situation — inquiring into what it means to live with and relate to things that can actively relate to us, and that relate to each o…
How and under what conditions does the European Union (EU) shape processes of institution building in other regional organizations? This book develops and tests a theory of interorganizational diffusion in international relations that explains how successful pioneer organizations shape institutional choices in other organizations by affecting the institutional preferences and bargaining strateg…
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and personalised reading, Natalia Kucirkova combines theory and practice to argue that personalised reading…
The Fashion System is at the center of the international debate as one of the most polluting and most impactful industries on the environment. In the last decade the fashion industry has changed, and is still modifying, its approach, aware of the fact that the attention to the environment can no longer be considered a trend: the entire system needs to find and adopt a methodological approach to…
Based on simple examples, this book offers a short introduction to the general-purpose finite element program MSC Marc, a specialized program for non-linear problems (implicit solver) distributed by the MSC Software Corporation, which is commonly used in academia and industry. Today the documentation of all finite element programs includes a variety of step-by-step examples of differing comple…
This book presents a study for the determination of environmental load factors for Jacket Platforms in Malaysia and a methodology to determine the life extension of aging platforms. The simplified methods described here could be used for determining not only structural reliability but also safety factors. Its content is particularly interesting to design and maintenance engineers who are workin…