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Found 524 from your keywords: subject="Media"
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with N…
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Ito, Mizuko

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young…

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9780262354653
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The future was here :the Commodore Amiga
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Maher, Jimmy,

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became f…

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ISBN/ISSN
9780262301510
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1 online resource (xii, 328 pages) :illustrations.
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Digital media revisited: theoretical and conceptual innovation in digital dom…
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Morrison, Andrew,Rasmussen, Terje.LIESTOL, Gunnar

Interdisciplinary essays on the relationship between practice and theory in new media.Arguing that "first encounters" have already applied traditional theoretical and conceptual frameworks to digital media, the contributors to this book call for "second encounters," or a revisiting. Digital media are not only objects of analysis but also instruments for the development of innovative perspective…

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ISBN/ISSN
9780262278348
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1 online resource (xv, 554 pages) :illustrations
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Values at play in digital games
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Flanagan, Mary,Nissenbaum, Helen Fay.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…

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ISBN/ISSN
9780262324441
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1 online resource (xiv, 207 pages)
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Kids Across the Spectrums: Growing Up Autistic in the Digital Age
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Alper, Meryl

An ethnographic study of diverse children on the autism spectrum and the role of media and technology in their everyday lives. In spite of widespread assumptions that young people on the autism spectrum have a “natural” attraction to technology—a premise that leads to significant speculation about how media helps or harms them—relatively little research actually exists about their ev…

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ISBN/ISSN
9780262374002
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Digital Performance: A History of New Media in Theater, Dance, Performance Ar…
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Dixon, Steve.

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive per…

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ISBN/ISSN
9780262271806
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Media and sovereignty :
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Price, Monroe E.,

Media have been central to government efforts to reinforce sovereignty and define national identity, but globalization is fundamentally altering media practices, institutions, and content. More than the activities of large conglomerates, globalization entails competition among states as well as private entities to dominate the world's consciousness. Changes in formal and informal rules, in addi…

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ISBN/ISSN
9780262281904
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Northern sparks innovation technology policy and the arts in Canada from Expo…
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Century, Michael,

"Northern Sparks explores modern Canadian innovation in media arts and technology since 1967, focusing on the intersection of art, science, technology, and policy"--OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262361736
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1 online resource.
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Out of the shadows, into the streets! : transmedia organizing and the immigra…
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Castells, Manuel,Costanza-Chock, Sasha,

Foreword by Manuel Castells."For decades, social movements have vied for attention from the mainstream mass media--newspapers, radio, and television. Today, many argue that social media power social movements, from the Egyptian revolution to Occupy Wall Street. Yet, as Sasha Costanza-Chock reports, community organizers know that social media enhance, rather than replace, face-to-face organizing…

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ISBN/ISSN
9780262322805
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1 online resource (xix, 273 pages) :illustrations
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Garments of Paradise: Wearable Discourse in the Digital Age
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Ryan, Susan Elizabeth.

"Wearable technology--whether a Walkman in the 1970s, an LED-illuminated gown in the 2000s, or Google Glass today--makes the wearer visible in a technologically literate environment. Twenty years ago, wearable technology reflected cultural preoccupations with cyborgs and augmented reality; today, it reflects our newer needs for mobility and connectedness. In this book, Susan Elizabeth Ryan exam…

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ISBN/ISSN
9780262323963
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1 online resource
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