In 'The Death Algorithm and Other Digital Dilemmas', Roberto Simanowski wonders if we are on the brink of a society that views social, political, and ethical challenges as technological problems that can be fixed with the right algorithm, the best data, or the fastest computer. For example, the "death algorithm " is programmed into a driverless car to decide, in an emergency, whether to plow in…
Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A gr…
Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.
Joanna Zylinska examines the ethical challenges presented by technology to the allegedly sacrosant idea of the human & makes a proposal for a new ethics of life rooted in the philosophy of
How to understand our interactions with technology: considering the emotional, intellectual, and sensual aspects of the user experience.OCLC-licensed vendor bibliographic record.
Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Jus…
When media translate the world to the world: twentieth-century utopian projects including Edward Steichen's ""Family of Man, "" Jacques Cousteau's underwater films, and Buckminster Fuller's geoscope.OCLC-licensed vendor bibliographic record.
"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia education…
"Reminding us that all media were once new, this book challenges the notion that to study new media is to study exclusively today's new media. Examining a variety of media in their historic contexts, it explores those moments of transition when new media were not yet fully defined and their significance was still in flux. Examples range from familiar devices such as the telephone and phonograph…
"A look at how social media shape discourses around pregnancy and motherhood"--OCLC-licensed vendor bibliographic record.