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Found 542 from your keywords: subject="Media"
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cover
Mechanisms :new media and the forensic imagination
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Kirschenbaum, Matthew G.

"In Mechanisms, Matthew Kirschenbaum examines new media and electronic writing against the textual and technological primitives that govern writing, inscription, and textual transmission in all media: erasure, variability, repeatability, and survivability. Mechanisms is the first book in its field to devote significant attention to storage--the hard drive in particular--arguing that understandi…

Edition
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ISBN/ISSN
9780262302746
Collation
1 online resource (xvii, 296 pages) :illustrations
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A History of Communications Media and Society from the Evolution of Speech t…
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Marshall T. Poe

A History of Communications advances a theory of media that explains the origins and impact of different forms of communication - speech, writing, print, electronic devices and the Internet - on human history in the long term. New media are 'pulled' into widespread use by broad historical trends and these media, once in widespread use, 'push' social institutions and beliefs in predictable direc…

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ISBN/ISSN
9780511976919
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Social engineering :how crowdmasters, phreaks, hackers, and trolls created a …
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Gehl, Robert W.,Lawson, Sean T.,

"From the phone phreaks of the 1970s to Anonymous, how how hackers deploy persuasion, helpfulness, manipulation, and deception to gain access to sensitive information"--OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
0262368927
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1 online resource.
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Sharenthood: how the digital tech habits of parents, teachers, and other tru…
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Plunkett, Leah,

OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262354080
Collation
1 online resource (232 pages).
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The social machine: Designs for living online
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Donath, Judith

New ways to design spaces for online interaction—and how they will change society. Computers were first conceived as “thinking machines,” but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, …

Edition
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ISBN/ISSN
9780262323482
Collation
1 online resource (xiv, 418 pages) :color illustrations
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Media technologies :essays on communication, materiality, and society
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Gillespie, Tarleton,Boczkowski, Pablo J.,Foot, Kirsten A.,

Scholars from communication and media studies join those from science and technology studies to examine media technologies as complex, sociomaterial phenomena. In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinc…

Edition
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ISBN/ISSN
9780262319461
Collation
1 online resource (xii, 325 pages) :illustrations (some color).
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Homebrew Gaming and the Beginnings of Vernacular Digitality
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Swalwell, Melanie,

"A history of "homebrew" gaming, focusing explicitly on the Australian and New Zealand contexts"--OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
0262365618
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1 online resource.
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with N…
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Ito, Mizuko

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet t…

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ISBN/ISSN
9780262258920
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New Digital Media and Learning as an Emerging Area and "Worked Examples" as O…
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Gee, James Paul

A proposal to move the academic area of digital media and learning toward more coherence. In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an “academic area” into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Ge…

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ISBN/ISSN
9780262288255
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Quest to Learn: Developing the School for Digital Kids
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Tekinbaş, Katie Salen

The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what gam…

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ISBN/ISSN
9780262294164
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