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Found 215 from your keywords: subject="Programming"
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cover
Principles of Object-Oriented Programming
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Wong, StephenNguyen, Dung

The process of hiding the details and exposing only the essential features of a particular concept or object. Computer scientists use abstraction to understand and solve problems and communicate their solutions with the computer in some particular computer language. We illustrate this process by way of trying to solve the following problem using a computer language called Java

Edition
-
ISBN/ISSN
-
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Call Number
004 WON p
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cover
Introduction to Programming Using Java
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Eck, David J.

This book can be distributed in unmodified form for non-commercial purposes. Modified versions can be made and distributed for non-commercial purposes provided they are distributed under the same license as the original. More specifically: This work is licensed under the Creative Commons AttributionNonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativeco…

Edition
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ISBN/ISSN
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Call Number
005 ECK i
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cover
Programming Fundamentals - A Modular Structured Approach using C++
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Busbee, Kenneth Leroy

Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college cou…

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005 BUS p
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cover
Advances in Knowledge Representation, Logic Programming, and Abstract Argumen…
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EITER, Thomas

This Festschrift is published in honor of Gerhard Brewka on the occasion of his 60th birthday and contains articles from fields reflecting the breadth of Gerd's work. The 24 scientific papers included in the book are written by close friends and colleagues and cover topics such as Actions and Agents, Nonmonotonic and Human Reasoning, Preferences and Argumentation.

Edition
Ed. 1
ISBN/ISSN
978-3-319-14726-0
Collation
XIV, 361
Series Title
Lecture Notes in Computer Science
Call Number
006.3 ADV a
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cover
Introduction to Programming Languages
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Aaby, Anthony A.

Introduction to Programming Languages is designed to formalize and consolidate the knowledge of programming languages gained in the introductory courses a computer science curriculum and to provide a base for further studies in the semantics and translation of programming languages. This book is intended as an undergraduate text in the theory of programming languages. To gain maximum benefit…

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ISBN/ISSN
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005 AAB i
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cover
Database Design
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WATT, AdrienneEng, Nelson

This book presents the concepts used in database systems, focusing on design process.

Edition
2nd Edition
ISBN/ISSN
-
Collation
-
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-
Call Number
005 WAT d
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cover
Android Programming Tutorials
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Murphy, Mark L.

This book has been replaced by the omnibus edition of The Busy Coder's Guide to Android Development, and so this book is no longer available in digital form as a separate title. Visit the page for The Busy Coder's Guide to Android Development to learn more about the original Android programming book!

Edition
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ISBN/ISSN
978-0-9816780-4-7
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-
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-
Call Number
005 MUR a
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cover
The 2-tuple Linguistic Model
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Luis MartínezRosa M. RodriguezFrancisco Herrera

The authors provide a thorough review of the specialized literature in CWW and highlight the rapid growth and applicability of the 2-tuple linguistic model. They explore the foundations and methodologies for CWW in complex frameworks and extensions. The book introduces the software FLINTSTONES that provides tools for solving linguistic decision problems based on the 2-tuple linguistic model.

Edition
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ISBN/ISSN
978-3-319-24714-4
Collation
XIII, 168
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-
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-
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cover
Learn WatchKit for iOS
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Kim Topley

Learn WatchKit for iOS covers the development of applications for the new Apple Watch using the WatchKit framework in iOS 8 and the Swift programming language. In this book, an Apple Watch application is an extension to an existing iOS app and is packaged and submitted to the App Store along with it. Using a suite of simple examples, Kim Topley, co-author of Beginning iPhone Development with Sw…

Edition
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ISBN/ISSN
978-1-4842-1025-3
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cover
Learn Pixi.js
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Rex Spuy

Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of excitin…

Edition
-
ISBN/ISSN
978-1-4842-1094-9
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-
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-
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-
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First Page Previous 16 17 18 19 20 Next Last Page
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