"In Globalization and the Poor Periphery before 1950 Jeffrey Williamson examines globalization through the lens of both the economist and the historian, analyzing its economic impact on industrially lagging poor countries in the nineteenth and early twentieth centuries. Williamson argues that industrialization in the core countries of northwest Europe and their overseas settlements, combined wi…
An account that analyzes the dynamic reasoning processes implicated in a fundamental problem of creativity in science: how does genuine novelty emerge from existing representations?How do novel scientific concepts arise? In Creating Scientific Concepts, Nancy Nersessian seeks to answer this central but virtually unasked question in the problem of conceptual change. She argues that the popular i…
"A Bradford book.""In Human Reasoning and Cognitive Science, Keith Stenning and Michiel van Lambalgen - a cognitive scientist and a logician - argue for the indispensability of modern mathematical logic to the study of human reasoning. Logic and cognition were once closely connected, they write, but were "divorced" in the past century; the psychology of deduction went from being central to the …
Presents results of collaborative research projects of the European Community's Information Society Technologies Programme about service-oriented computing.Service-Oriented Applications and Architectures (SOAs) have captured the interest of industry as a way to support business-to-business interaction, and the SOA market grew by $4.9 billion in 2005. SOAs and in particular service-oriented comp…
This is an examination of the awareness of environmental and social justice issues in the former Soviet republics - from the Western-style democracies of the Baltic region to the totalitarian regimes of Central Asia - and the resulting activism in those states.OCLC-licensed vendor bibliographic record.
Miguel Sicart looks at the ethical component in many computer games, including how players may engage their ethical values in gameplay and the implications for game design.OCLC-licensed vendor bibliographic record.
This is an examination of how the availability of low-end information and communication technology has provided a basis for the emergence of a working-class network society in China.
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.OCLC-licensed vendor bibliographic record.
This title is an examination of the role and relevance of international bureaucracies in global environmental governance. After a discussion of theoretical context, reaserch design, and empiral methodology, the book presents nine in-depth case studies of bureaucracies.OCLC-licensed vendor bibliographic record.