Cognitive psychologists have found the production systems class of computer simulation models to be one of the most direct ways to cast complex theories of human intelligence. There have been many scattered studies on production systems since they were first proposed as computational models of human problem-solving behavior by Allen Newell some twenty years ago, but this is the first book to fo…
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s…
This book clarifies the role and relevance of the body in social interaction and cognition from an embodied cognitive science perspective. Theories of embodied cognition have during the last decades offered a radical shift in explanations of the human mind, from traditional computationalism, to emphasizing the way cognition is shaped by the body and its sensorimotor interaction with the surroun…
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This chapter therefore makes a case for a political history of shoes, by bringing together these two rich fields. It will begin by thinking about the nature of political culture in the eighteenth century, where political virtue was evaluated in highly moral and gendered terms, and where shoes became the focus of debates about masculinity and citizenship. It will then turn its attention to c…
This book explores the various categories of speech variation and works to draw a line between linguistic and paralinguistic phenomenon of speech. Paralinguistic contrast is crucial to human speech but has proven to be one of the most difficult tasks in speech systems. In the quest for solutions to speech technology and sciences, this book narrows down the gap between speech technologists and …
In this book, Christopher Baber uses embodied cognition as a lens through which to view both how designers engage in creative practices and how people use designed artifacts. This view of cognition as enactive, embedded, situated, or distributed, without recourse to internal representations, provides a theoretical grounding that makes possible a richer account of human interaction with technolo…
Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life -- conducting commerce, maintaining and extending our networks of friends, and mobilizing political movements all occur through a growing collection of devices and services designed to keep and hold our attention. Yet what happens when our attention needs to be more local, collective, and focu…
Report of the 96th Dahlem Workshop on Integrated History and Future of People on Earth (IHOPE) Berlin, June 12-17, 2005."Scholars from a range of disciplines develop an integrated human and environmental history over millennial, centennial, and decadal time scales and make projections for the future.Human history, as written traditionally, leaves out the important ecological and climate context…
Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interactin…