OPEN EDUCATIONAL RESOURCES

UPA PERPUSTAKAAN UNEJ | NPP. 3509212D1000001

  • Home
  • Admin
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
  • General Material Designation
    See More
  • Location
  • Language
Found 17 from your keywords: subject="Computer games"
First Page Previous 1 2
cover
Values at play in digital games
Comment Share
Flanagan, Mary,Nissenbaum, Helen Fay.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…

Edition
-
ISBN/ISSN
9780262324441
Collation
1 online resource (xiv, 207 pages)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovak…
Comment Share
?Svelch, Jaroslav,

"Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated…

Edition
-
ISBN/ISSN
9780262349505
Collation
1 online resource.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
How Pac Man eats
Comment Share
Wardrip-Fruin, Noah,

"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262360968
Collation
1 online resource.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Computer games for learning :an evidence-based approach
Comment Share
Mayer, Richard E.,

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the val…

Edition
-
ISBN/ISSN
0262324504
Collation
1 online resource (xvii, 281 pages)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
How games move us :emotion by design
Comment Share
Isbister, Katherine,

"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolate…

Edition
-
ISBN/ISSN
0262333236
Collation
1 online resource (xviii, 167 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Racing the beam :the Atari video computer system
Comment Share
Bogost, Ian.Montfort, Nick.

The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and ac…

Edition
-
ISBN/ISSN
9780262254939
Collation
1 online resource (xii, 180 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Battlefields of Negotiation : Control, Agency, and Ownership in World of Warc…
Comment Share
GLAS, Rene

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illum…

Edition
-
ISBN/ISSN
978 90 4851 808 1
Collation
-
Series Title
-
Call Number
794.8 GLA b
Availability0
Add to basket
MARC DownloadCite
First Page Previous 1 2
OPEN EDUCATIONAL RESOURCES

Search

start it by typing one or more keywords for title, author or subject


Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?