This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:
This open access book reviews the recent research achievements of the investigation of interfacial phenomena in polymer/polymer and polymer/metal joint interfaces with the state-of-the-art analytical techniques not previously used in the field of adhesion and bonding. Adhesion performance is determined not only by the two-dimensional interfaces but also by a three-dimensional (3D) region having…
Presents results of collaborative research projects of the European Community's Information Society Technologies Programme about service-oriented computing.Service-Oriented Applications and Architectures (SOAs) have captured the interest of industry as a way to support business-to-business interaction, and the SOA market grew by $4.9 billion in 2005. SOAs and in particular service-oriented comp…
We are surrounded by interactive devices, artifacts, and systems. The general assumption is that interactivity is good -- that it is a positive feature associated with being modern, efficient, fast, flexible, and in control. Yet there is no very precise idea of what interaction is and what interactivity means. In this book, Lars-Erik Janlert and Erik Stolterman investigate the elements of inter…
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changin…
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, an…
This volume presents a complete specification of the MPI-2 Standard. It is annotated with comments that clarify complicated issues, including why certain design choices were made, how users are intended to use the interface, and how they should construct their version of MPI.OCLC-licensed vendor bibliographic record.
How to think about the shaping and composing of information technology from a design perspective: the aesthetics and ethics of interaction design.OCLC-licensed vendor bibliographic record.
Using MPI is a completely up-to-date version of the authors' 1994 introduction to the core functions of MPI. It adds material onthe new C++ and Fortran 90 bindings for MPI throughout the book.OCLC-licensed vendor bibliographic record.
A guide to the most recent, advanced features of the widely used OpenMP parallel programming model, with coverage of major features in OpenMP 4.5.This book offers an up-to-date, practical tutorial on advanced features in the widely used OpenMP parallel programming model. Building on the previous volume, Using OpenMP: Portable Shared Memory Parallel Programming (MIT Press), this book goes beyond…