Originally presented as the author's thesis (doctoral--Harvard University, 1985).What are computers in education being used for? In this book, Cynthia Solomon takes a welcome look at the possibilities and issues of learning with and about computers in schools or in any other learning environment.Solomon focuses on the use of computers within the framework of recent innovative theories of learni…
"A Bradford book.""Reprinted from Artificial intelligence: an international journal, volume 42, number 1, 1990"--Title page verso.New perspectives and techniques are shaping the field of computer-aided instruction. These essays explore cognitively oriented empirical trials that use AI programming as a modeling methodology and that can provide valuable insight into a variety of learning problems…
Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war…
A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom--content-…
This valuable resource provides an overview of recent research and strategies in developing and applying modelling to promote practice-based research in STEM education. In doing so, it bridges barriers across academic disciplines by suggesting activities that promote integration of qualitative science concepts with the tools of mathematics and engineering. The volume’s three parts offer a com…
"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--OCLC-licensed vendor bibliographic record.
This book describes the pedagogical foundations of the Roskilde Model of education and educational design. It presents knowledge about how principles of problem-oriented, interdisciplinary and participant-directed project work may serve as a basis for planning and applying educational activities at institutions of higher learning. It discusses the dilemmas, problems, and diverging views that ha…
"Joyner and Isbell describe a model for higher education -- the distributed classroom -- that combines the best aspects of traditional college attendance with the accessibility of online classes"--OCLC-licensed vendor bibliographic record.
"An expanded version of a document that was first released in 2011 and updated in 2016, the Manifesto presents a critical and research-informed position on teaching online in higher education"--OCLC-licensed vendor bibliographic record.
"The author develops a model of peer pedagogy by examining the popular genre of Let's Play videos as a source of learning for Minecraft players"--OCLC-licensed vendor bibliographic record.