A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data.How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the terabytes of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on …
A feminist media history of quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Anglo-American culture has used media to measure and quantify lives for centuries. Historical journal entries map the details of everyday life, while death registers put numbers to life's endings. Today we count our daily steps with fi…
Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.
Joanna Zylinska examines the ethical challenges presented by technology to the allegedly sacrosant idea of the human & makes a proposal for a new ethics of life rooted in the philosophy of
How MIT's first nine presidents helped transform the Institute from a small technical school into a major research university.OCLC-licensed vendor bibliographic record.
A Bradford book."An essay on the importance of touch to children's growth and development and to the physical and mental well-being of people of all ages.The first sensory input in life comes from the sense of touch while a baby is still in the womb, and touch continues to be the primary means of learning about the world throughout infancy, well into childhood. Touch is critical for children's …
Chiefly concerned with MMRPGs (Massively Multiplayer Role-Playing Games) and the communities that they give rise to.In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Jus…
When media translate the world to the world: twentieth-century utopian projects including Edward Steichen's ""Family of Man, "" Jacques Cousteau's underwater films, and Buckminster Fuller's geoscope.OCLC-licensed vendor bibliographic record.
"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia education…
A memoir of MIT life, from being Noam Chomsky's boss to negotiating with student protesters.OCLC-licensed vendor bibliographic record.