This book constitutes the refereed conference proceedings of the 14th International Symposium, W2GIS 2015, held in Grenoble, France, in May 2015. The 12 revised full papers presented were carefully selected from 19 submissions. Selected papers cover hot topics related to W2GIS including spatiotemporal data collection, processing and visualization, mobile user generated content, semantic trajec…
This book constitutes the refereed proceedings of the 17th Asia-Pacific Conference APWeb 2015 held in Guangzhou, China, in September 2015. The 67 full papers and presented together with 3 industrial track papers and 7 demonstration track papers were carefully reviewed and selected from 146 submissions. The papers cover a wide spectrum of Web-related data management problems, and provide a th…
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in th…
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.
"In Snap to Grid, an idiosyncratic guide to the interactive, telematic era, Peter Lunenfeld maps out the trajectories that digital technologies have traced upon our cultural imaginary. His evaluation of new media includes an impassioned discussion - informed by the discourses of technology, aesthetics, and cultural theory - of the digital artists, designers, and makers who matter most. "Snap to…
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virt…
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augme…
This thesis focuses on the problem of optimizing the quality of network multimedia services. This problem spans multiple domains, from subjective perception of multimedia quality to computer networks management. The work done in this thesis approaches the problem at different levels, developing methods for modeling the subjective perception of quality based on objectively measurable parameters …
This book presents a comprehensive overview of the state of the art in Networked Music Performance (NMP) and a historical survey of computer music networking. It introduces current technical trends in NMP and technical issues yet to be addressed. It also lists wireless communication protocols and compares these to the requirements of NMP. Practical use cases and advancements are also discussed.…
This book constitutes the refereed conference proceedings of the 14th International Symposium, W2GIS 2015, held in Grenoble, France, in May 2015. The 12 revised full papers presented were carefully selected from 19 submissions. Selected papers cover hot topics related to W2GIS including spatiotemporal data collection, processing and visualization, mobile user generated content, semantic trajec…