Experimental and theoretical approaches to global brain dynamics that draw on the latest research in the field. The consideration of time or dynamics is fundamental for all aspects of mental activity--perception, cognition, and emotion--because the main feature of brain activity is the continuous change of the underlying brain states even in a constant environment. The application of nonlinear …
"Online decision making under uncertainty and time constraints represents one of the most challenging problems for robust intelligent agents. In an increasingly dynamic, interconnected, and real-time world, intelligent systems must adapt dynamically to uncertainties, update existing plans to accommodate new requests and events, and produce high-quality decisions under severe time constraints. S…
Daily life is connected life, its rhythms driven by endless email pings and responses, the chimes and beeps of continually arriving text messages, tweets and retweets, Facebook updates, pictures and videos to post and discuss. Our perpetual connectedness gives us endless opportunities to be part of the give-and-take of networking. Some worry that this new environment makes us isolated and lo…
"Eichhorn's EKS book will unpack the idea of content, whose emergence reflects a major shift in the way cultural products are produced and consumed, with far-reaching implications for society"--OCLC-licensed vendor bibliographic record.
New ways to design spaces for online interaction—and how they will change society. Computers were first conceived as “thinking machines,” but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, …
From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dang…
This title provides an account of how young people in Ghana's capital city adopt and adapt digital technology in the margins of the global economy. The book captures the flexibility of technology by users in the margins but also highlights how their invisibility puts limits on their full inclusion into a global network society.OCLC-licensed vendor bibliographic record.
This book investigates regulatory and social pressures that social media companies face in the aftermath of high profile cyberbullying incidents. The author's research evaluates the policies companies develop to protect themselves and users. This includes interviews with NGO and social media company reps in the US and the EU. She triangulates these findings against news, policy reports, evaluat…
Why we should not accept ""networked individualism"" as the inevitable future of community.OCLC-licensed vendor bibliographic record.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather…