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Found 20 from your keywords: subject="Reality"
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cover
Virtual Art: From Illusion to Immersion
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Grau, Oliver.

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virt…

Edition
-
ISBN/ISSN
9780262274265
Collation
1 online resource (xiv, 416 pages) :illustrations.
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-
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-
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cover
The Warcraft civilization: Social science in a virtual world
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Bainbridge, William Sims.

From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dang…

Edition
-
ISBN/ISSN
9780262267588
Collation
1 online resource (248 pages) :illustrations
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-
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-
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cover
Digital mantras: the languages of abstract and virtual worlds
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HOLTZMANS, teven R.

Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.

Edition
-
ISBN/ISSN
0262291169
Collation
1 online resource (x, 321 pages) :illustrations (some color)
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-
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-
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cover
Urban play :make-believe, technology, and space
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Duarte, F?abio,?Alvarez, Ricardo ,

"How new media forms can influence spatial design and placemaking"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262366312
Collation
1 online resource.
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-
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-
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cover
Virtual reality
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Greengard, Samuel,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354684
Collation
1 online resource (240 pages).
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-
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-
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cover
Reality media :augmented and virtual reality
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Bolter, J. David,Engberg, Maria,MacIntyre, Blair.

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media--the latest in a series of what they term "reality media," taking their places alongsid…

Edition
-
ISBN/ISSN
9780262366250
Collation
1 online resource (248 pages).
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-
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-
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cover
Augmented Reality: Reflections On Its Contribution To Knowledge Formation
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ARISO, José María

There is at present no publication specifically dedicated to analyzing the philosophical implications of augmented reality. Applications cover diverse fields like psychopathology and education, implications concern issues as diverse as negative knowledge, group cognition, the internet of things, and ontological issues, among others. In this way, it is intended not only to generate answers, but …

Edition
-
ISBN/ISSN
9783110497656
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cover
Virtual Reality and Computational Design
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BITTERMANN, Michael

Virtual Reality and Computational Design

Edition
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ISBN/ISSN
9789533075181
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cover
Fun Computing
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MIYATA, Kazunori

Fun Computing

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ISBN/ISSN
9789535107217
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cover
Augmented Reality
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ARISO, José María

There is at present no publication specifically dedicated to analyzing the philosophical implications of augmented reality. Applications cover diverse fields like psychopathology and education, implications concern issues as diverse as negative knowledge, group cognition, the internet of things, and ontological issues, among others. In this way, it is intended not only to generate answers, but …

Edition
-
ISBN/ISSN
-
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-
Series Title
-
Call Number
090
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First Page Previous 1 2
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