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Found 14 from your keywords: subject="Virtual reality"
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cover
The Warcraft civilization: Social science in a virtual world
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Bainbridge, William Sims.

From the Publisher: World of Warcraft is more than a game. There is no ultimate goal, no winning hard, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer serves, each of which can handle 4,000 players simultaneously). WoW is an immerse virtual world in which characters must cope in a dang…

Edition
-
ISBN/ISSN
9780262267588
Collation
1 online resource (248 pages) :illustrations
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cover
Digital mantras: the languages of abstract and virtual worlds
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HOLTZMANS, teven R.

Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.

Edition
-
ISBN/ISSN
0262291169
Collation
1 online resource (x, 321 pages) :illustrations (some color)
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cover
Virtual reality
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Greengard, Samuel,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354684
Collation
1 online resource (240 pages).
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cover
Reality media :augmented and virtual reality
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Bolter, J. David,Engberg, Maria,MacIntyre, Blair.

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media--the latest in a series of what they term "reality media," taking their places alongsid…

Edition
-
ISBN/ISSN
9780262366250
Collation
1 online resource (248 pages).
Series Title
-
Call Number
-
Availability0
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MARC DownloadCite
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