How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, an…
Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develo…
The development of modern complex software-intensive systems often involves the use of multiple DSMLs that capture different system aspects. Supporting coordinated use of DSMLs leads to what we call the globalization of modeling languages, that is, the use of multiple modeling languages to support coordinated development of diverse aspects of a system. In this book, a number of articles desc…
This book constitutes the refereed proceedings of the Third International Workshop on Engineering Multi-Agent Systems, EMAS 2015, held in Istanbul, Turkey, in May 2015. The 10 full papers, presented with two invited talks, were carefully reviewed and selected from 19 submissions. The focus of the papers is on the topics such as: programming frameworks, languages, models and abstractions for M…
This book contains the refereed proceedings of the 17th International Conference on Agile Software Development, XP 2016, held in Edinburgh, UK, in May 2016. While agile development has already become mainstream in industry, this field is still constantly evolving and continues to spur an enormous interest both in industry and academia. To this end, the XP conference attracts a large number o…
Genetic programming (GP) is a popular heuristic methodology of program synthesis with origins in evolutionary computation. In this generate-and-test approach, candidate programs are iteratively produced and evaluated. The latter involves running programs on tests, where they exhibit complex behaviors reflected in changes of variables, registers, or memory. That behavior not only ultimately dete…
Beginning Ubuntu for Windows and Mac Users is your comprehensive guide to using Ubuntu. You already know how to use a computer running Windows or OS X, but learning a new operating system can feel daunting. If you've been afraid to try Ubuntu because you don't know where to start, this book will show you how to get the most out of Ubuntu for work, home, and play. You'll be introduced to a wide …
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn th…
Beginning Scala, Second Edition takes a down-to-earth approach to teaching Scala that leads you through simple examples that can be combined to build complex, scalable systems and applications. This book introduces you to the Scala programming language, its object-oriented and functional programming characteristics, and then guides you through Scala constructs and libraries that allow you to…