Hutto and Myin promote the cause of a radically enactive, embodied approach to cognition which holds that some kinds of minds - basic minds - are neither best explained by processes involving the manipulation of contents nor inherently contentful. It opposes the widely endorsed thesis that cognition always and everywhere involves content. The authors defend the counter-thesis that there can be …
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather…
"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to d…
After nearly a quarter century of international negotiations on climate change, we stand at a crossroads. A new set of agreements is likely to fail to prevent the global climate's destabilization. Islands and coastlines face inundation, and widespread drought, flooding, and famine are expected to worsen in the poorest and most vulnerable countries. How did we arrive at an entirely inequitable a…
"America is the world leader in innovation, but many of the innovative ideas that are hatched in American start-ups, labs, and companies end up going abroad to reach commercial scale. Apple, the superstar of innovation, locates its production in China (yet still reaps most of its profits in the United States). When innovation does not find the capital, skills, and expertise it needs to come to …
What if every part of our everyday life was turned into a game? The implications of "gamification."OCLC-licensed vendor bibliographic record.
"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System…
Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad …
"Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated…
A proposal for a new global approach for fisheries focused on reducing fishing capacity and providing incentives for long-term sustainability.OCLC-licensed vendor bibliographic record.