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Found 6033 from your keywords: subject="v"
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cover
The Walls Have the Floor: Mural Journal, May '68
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Phillips, Whitney,Besan?con, Julien,McDonough, Tom,Vale, Henry,

The graffiti of the French student and worker uprising of May 1968, capturing participatory politics in action."Fifty years ago, in 1968, barricades were erected in the streets of Paris for the first time since the Paris Commune of nearly one hundred years before. The events of May 1968 began with student protests against the Vietnam War and American imperialism but quickly expanded to rebellio…

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ISBN/ISSN
9780262346795
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1 online resource (xxiii, 202 pages) :illustration
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Mindblindness :
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Baron-Cohen, Simon.Bogdan, Radu J.

Annotation

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ISBN/ISSN
026252225X
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Radicalizing Enactivism: Basic Minds without Content
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Hutto, Daniel D.Myin, Erik.

Hutto and Myin promote the cause of a radically enactive, embodied approach to cognition which holds that some kinds of minds - basic minds - are neither best explained by processes involving the manipulation of contents nor inherently contentful. It opposes the widely endorsed thesis that cognition always and everywhere involves content. The authors defend the counter-thesis that there can be …

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ISBN/ISSN
0262312174
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1 online resource
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Newsgames: Journalism at Play
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Ian BogostFerrari, SimonSchweizer, Bobby

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather…

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ISBN/ISSN
9780262289221
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Atari to Zelda: Japan's Videogames in Global Contexts
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Consalvo, Mia,

"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to d…

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ISBN/ISSN
9780262332187
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1 online resource :illustrations
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Power in a warming world :the new global politics of climate change and the r…
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Roberts, J. Timmons,Ciplet, David,Khan, Mizanur Rahman,Earth System Governance.

After nearly a quarter century of international negotiations on climate change, we stand at a crossroads. A new set of agreements is likely to fail to prevent the global climate's destabilization. Islands and coastlines face inundation, and widespread drought, flooding, and famine are expected to worsen in the poorest and most vulnerable countries. How did we arrive at an entirely inequitable a…

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ISBN/ISSN
9780262330039
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1 online resource.
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Making in America : from innovation to market
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Berger, Suzanne,

"America is the world leader in innovation, but many of the innovative ideas that are hatched in American start-ups, labs, and companies end up going abroad to reach commercial scale. Apple, the superstar of innovation, locates its production in China (yet still reaps most of its profits in the United States). When innovation does not find the capital, skills, and expertise it needs to come to …

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ISBN/ISSN
9780262316835
Collation
1 online resource (xiv, 250 pages) :illustrations, maps
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The gameful world : approaches, issues, applications
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Walz, Steffen P.,Deterding, Sebastian,

What if every part of our everyday life was turned into a game? The implications of "gamification."OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
0262325713
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1 online resource (ix, 676 pages) :illustrations
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Super power, spoony bards, and silverware : the Super Nintendo Entertainment …
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Arsenault, Dominic,

"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System…

Edition
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ISBN/ISSN
9780262341509
Collation
1 online resource (x, 226 pages) :illustrations.
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Making democracy fun : how game design can empower citizens and transform pol…
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Lerner, Josh,

Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad …

Edition
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ISBN/ISSN
9780262321518
Collation
1 online resource (viii, 276 pages) :illustrations
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First Page Previous 241 242 243 244 245 Next Last Page
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