A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.
In Digital Methods, Richard Rogers proposes a methodological outlook for social and cultural scholarly research on the Web that seeks to move Internet research beyond the study of online culture. It is not a toolkit for Internet research, or operating instructions for a software package; it deals with broader questions. How can we study social media to learn something about society rather than …
Overview: How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids, offering extraordinary potential for learning and social connection but little guidance on assessing the reliability of online information. This book reports on the first large-scale survey to…
Shifting the conversation about the "digital divide" from questions of technological access to questions about opportunities for being involved in participatory culture and acquiring the necessary skills.OCLC-licensed vendor bibliographic record.
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings--at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Ou…
A proposal to move the academic area of digital media and learning toward more coherence.OCLC-licensed vendor bibliographic record.
This volume offers systematic and interdisciplinary reflections on the new imagery world opened by the Internet and the digital world. It offers analytical approaches to the visual.OCLC-licensed vendor bibliographic record.
An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there…
This work provides perspectives on the voice and technology from discussions of voice mail and podcasts to reflections on dance and sound poetry.OCLC-licensed vendor bibliographic record.
Joanna Zylinska examines the ethical challenges presented by technology to the allegedly sacrosant idea of the human & makes a proposal for a new ethics of life rooted in the philosophy of alterity.OCLC-licensed vendor bibliographic record.