"Problems without apparent solutions plague the contemporary world. Roberts proposes a new "Design Strategy" to approach these wicked problems and lays out its history and evolution, its process, principles, mindsets, skillsets and toolkits that inform and guide design practice"--OCLC-licensed vendor bibliographic record.
"How whiteness has been constructed, naturalized, and wielded; and how we can unmake it. By a renowned visual culture scholar; grounded in visual and cultural critique, feminism, and the Black radical tradition"--OCLC-licensed vendor bibliographic record.
"This book proposes a framework for the design of systems that will advance social and environmental justice along with technical and economic objectives"--OCLC-licensed vendor bibliographic record.
An ambitious vision for design based on the premise that data is material, not abstract.Data analysis and visualization are crucial tools in today's society, and digital representations have steadily become the default. Yet, more and more often, we find that citizen scientists, environmental activists, and forensic amateurs are using analog methods to present evidence of pollution, climate chan…
"A collection of essays from the Center for Science and the Imagination that combines theory and practice for a critical assesment of the transmedia landscape"--OCLC-licensed vendor bibliographic record.
"Proposes a new conceptual platform and a new library against the colonial, postcolonial and modern/Eurocentric libraries by re-appropriating the work of key Black thinkers to rethink questions of invention, transformation, and innovation alongside those of knowledge cosmologies and epistemologies"--OCLC-licensed vendor bibliographic record.
"Two senior scholars explain what language does to human beings, especially how it affects our intersubjective competence"--OCLC-licensed vendor bibliographic record.
"A guide for managers to make their organizations more conducive to job crafting by employees"--OCLC-licensed vendor bibliographic record.
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…
"Live Streaming Culture is an edited volume that explores the cultural implications of online live streaming, paying special attention to how live streaming is shifting issues of identity and power in digital spaces"--OCLC-licensed vendor bibliographic record.