Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the val…
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.
"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolate…
"Buildings are the nation's greatest energy consumers. Forty percent of all our energy is used for heating, cooling, lighting, and powering machines and devices in buildings. And despite decades of investment in green construction technologies, residential and commercial buildings remain stubbornly energy inefficient. This book looks beyond the technological and material aspects of green constr…
The technology of mechanized program verification can play a supporting role in many kinds of research projects in computer science, and related tools for formal proof-checking are seeing increasing adoption in mathematics and engineering. This book provides an introduction to the Coq software for writing and checking mathematical proofs. It takes a practical engineering focus throughout, empha…
"Why employees of pioneering Internet companies chose to invest their time, energy, hopes, and human capital in start-up ventures."--Provided by publisher.OCLC-licensed vendor bibliographic record.
Overview: How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids, offering extraordinary potential for learning and social connection but little guidance on assessing the reliability of online information. This book reports on the first large-scale survey to…
Two experts on the information economy explore the true economic value of technology and innovation.OCLC-licensed vendor bibliographic record.
In this book, the author argues that in embarking on an unprecedented effort to build surveillance capabilities deeply into communications infrastructure, the U.S. government is opting for short-term security and creating dangerous long-term risks. Landau describes what makes communications security hard, warrantless wiretapping and the role of electronic surveillance in the war on terror, the …
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …