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Found 6033 from your keywords: subject="v"
First Page Previous 281 282 283 284 285 Next Last Page
cover
Computer games for learning :an evidence-based approach
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Mayer, Richard E.,

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the val…

Edition
-
ISBN/ISSN
0262324504
Collation
1 online resource (xvii, 281 pages)
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Literary gaming
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Ensslin, Astrid,

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262322034
Collation
1 online resource (x, 206 pages) :illustrations
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How games move us :emotion by design
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Isbister, Katherine,

"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolate…

Edition
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ISBN/ISSN
0262333236
Collation
1 online resource (xviii, 167 pages) :illustrations.
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Constructing green :the social structures of sustainability
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Henn, Rebecca L.,Hoffman, Andrew J.,Biggart, Nicole Woolsey,

"Buildings are the nation's greatest energy consumers. Forty percent of all our energy is used for heating, cooling, lighting, and powering machines and devices in buildings. And despite decades of investment in green construction technologies, residential and commercial buildings remain stubbornly energy inefficient. This book looks beyond the technological and material aspects of green constr…

Edition
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ISBN/ISSN
9781461936404
Collation
1 online resource (xiv, 399 pages) :illustrations.
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Certified programming with dependent types :a pragmatic introduction to the C…
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Chlipala, Adam,

The technology of mechanized program verification can play a supporting role in many kinds of research projects in computer science, and related tools for formal proof-checking are seeing increasing adoption in mathematics and engineering. This book provides an introduction to the Coq software for writing and checking mathematical proofs. It takes a practical engineering focus throughout, empha…

Edition
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ISBN/ISSN
9780262317870
Collation
1 online resource (xii, 424 pages)
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Venture labor :work and the burden of risk in innovative industries
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Neff, Gina,

"Why employees of pioneering Internet companies chose to invest their time, energy, hopes, and human capital in start-up ventures."--Provided by publisher.OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262301305
Collation
1 online resource (xiii, 195 pages) :illustrations.
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Kids and credibility :an empirical examination of youth, digital media use, a…
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Flanagin, Andrew J.Metzger, Miriam J.Hartsell, Ethan.

Overview: How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids, offering extraordinary potential for learning and social connection but little guidance on assessing the reliability of online information. This book reports on the first large-scale survey to…

Edition
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ISBN/ISSN
026226658X
Collation
1 online resource (xviii, 135 pages) :illustrations.
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cover
Wired for innovation :how information technology is reshaping the economy
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Brynjolfsson, Erik.Saunders, Adam.

Two experts on the information economy explore the true economic value of technology and innovation.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262258661
Collation
1 online resource (xvii, 154 pages) :illustrations
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Surveillance or security? :the risks posed by new wiretapping technologies
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Landau, Susan Eva,

In this book, the author argues that in embarking on an unprecedented effort to build surveillance capabilities deeply into communications infrastructure, the U.S. government is opting for short-term security and creating dangerous long-term risks. Landau describes what makes communications security hard, warrantless wiretapping and the role of electronic surveillance in the war on terror, the …

Edition
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ISBN/ISSN
9780262295581
Collation
1 online resource (xvi, 383 pages) :illustrations, maps
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cover
The civic potential of video games
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Evans, ChrisKahne, Joseph.Middaugh, Ellen.

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role …

Edition
-
ISBN/ISSN
9780262258975
Collation
1 online resource (xiii, 94 pages) :illustrations.
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First Page Previous 281 282 283 284 285 Next Last Page
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