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Found 54 from your keywords: subject="Video games"
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Developer's dilemma :the secret world of videogame creators
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Casey O'Donnell.

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines t…

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ISBN/ISSN
9780262322836
Collation
1 online resource (xii, 337 pages).
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Persuasive games :the expressive power of videogames
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Bogost, Ian.

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this inn…

Edition
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ISBN/ISSN
9780262268912
Collation
1 online resource (xii, 450 pages) :illustrations
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Families at play connecting and learning through video games
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Siyahhan, Sinem.Gee, Elisabeth,

"How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connecti…

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ISBN/ISSN
9780262344579
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1 online resource.
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Newsgames: Journalism at Play
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Ian BogostFerrari, SimonSchweizer, Bobby

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather…

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ISBN/ISSN
9780262289221
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Atari to Zelda: Japan's Videogames in Global Contexts
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Consalvo, Mia,

"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to d…

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ISBN/ISSN
9780262332187
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1 online resource :illustrations
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Super power, spoony bards, and silverware : the Super Nintendo Entertainment …
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Arsenault, Dominic,

"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System…

Edition
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ISBN/ISSN
9780262341509
Collation
1 online resource (x, 226 pages) :illustrations.
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Making democracy fun : how game design can empower citizens and transform pol…
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Lerner, Josh,

Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad …

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ISBN/ISSN
9780262321518
Collation
1 online resource (viii, 276 pages) :illustrations
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A Play of Bodies: How We Perceive Videogames
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Keogh, Brendan,

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies , this corporal en…

Edition
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ISBN/ISSN
9780262345439
Collation
1 online resource (248 pages)
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cover
How Pac Man eats
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Wardrip-Fruin, Noah,

"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262360968
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1 online resource.
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The media snatcher PC CORE TURBO ENGINE GRAFX 16 CDROM2 SUPER DUO ARCADE RX
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Therrien, Carl,

OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262354868
Collation
1 online resource (208 pages).
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