The author shows how game theory can illuminate the rational choices made by characters in texts ranging from the Bible to Joseph Heller's 'Catch-22' and can explicate strategic questions in law, history, and philosophy.OCLC-licensed vendor bibliographic record.
This book proposes a transdisciplinary approach to investigating human motor control that synthesizes musculoskeletal biomechanics and neural control. The authors argue that this integrated approach -- which uses the framework of robotics to understand sensorimotor control problems -- offers a more complete and accurate description than either a purely neural computational approach or a purely …
Is this the Anthropocene? The age in which humans have become a geological force, leaving indelible signs of their activities on the earth. The narrative of the Anthropocene so far is characterized by extremes, emergencies, and exceptions-a tale of apocalypse by our own hands. The sense of ongoing crisis emboldens policy and governance responses that challenge established systems of sovereignty…
"On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and ubiquitous, has the capacity to increase stress and suffering; but it also has the less-heralded potential to improve the well-being of individuals, society…
An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products.OCLC-licensed vendor bibliographic record.
This text formally appraises the innovative ways new media artists engage urban ecology. Highlighting the role of artists as agents of technological change, the work reviews new modes of seeing, representing and connecting within the urban setting. The book describes how technology can be exploited in order to create artworks that transcend the technology’s original purpose, thus expanding th…
Cognitive psychologists have found the production systems class of computer simulation models to be one of the most direct ways to cast complex theories of human intelligence. There have been many scattered studies on production systems since they were first proposed as computational models of human problem-solving behavior by Allen Newell some twenty years ago, but this is the first book to fo…
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and s…
This book clarifies the role and relevance of the body in social interaction and cognition from an embodied cognitive science perspective. Theories of embodied cognition have during the last decades offered a radical shift in explanations of the human mind, from traditional computationalism, to emphasizing the way cognition is shaped by the body and its sensorimotor interaction with the surroun…
OCLC-licensed vendor bibliographic record.