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Found 1698 from your keywords: subject="Computer"
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The digital dialectic: new essays on new media
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LUNENFELD, Peter

The Digital Diolectic is an interdisciplinary jam session about our visual and intellectual cultures as the computer recodes technologies, media, and art forms. Unlike purely academic texts on new media, the book includes contributions by scholars, artists, and entrepreneurs, who combine theoretical investigations with hands-on analysis of the possibilities (and limitations) of new technology. …

Edition
-
ISBN/ISSN
9780262278645
Collation
1 online resource (xxi, 298 pages) :illustrations.
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Digital mantras: the languages of abstract and virtual worlds
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HOLTZMANS, teven R.

Holtzman synthesizes ideas from music, computing, art, and philosophy with biographical and historical anecdotes and a thread of mysticism to arrive at a new philosophy of creativity for the digital age.

Edition
-
ISBN/ISSN
0262291169
Collation
1 online resource (x, 321 pages) :illustrations (some color)
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Intelligence emerging : adaptivity and search in evolving neural systems
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Downing, Keith L.,

"Emergence--the formation of global patterns from solely local interactions--is a frequent and fascinating theme in the scientific literature both popular and academic. In this book, Keith Downing undertakes a systematic investigation of the widespread (if often vague) claim that intelligence is an emergent phenomenon. Downing focuses on neural networks, both natural and artificial, and how the…

Edition
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ISBN/ISSN
0262328666
Collation
1 online resource (xxii, 475 pages) :illustrations
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Ambient Commons: Attention in the Age of Embodied Information
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McCullough, Malcolm

The world is filling with ever more kinds of media, in ever more contexts and formats. Glowing rectangles have become part of the scene; screens, large and small, appear everywhere. Physical locations are increasingly tagged and digitally augmented. Sensors, processors, and memory are not found only in chic smart phones but also built into everyday objects. Amid this flood, your attention pract…

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ISBN/ISSN
9780262313476
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1 online resource
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Mechanics of Robotic Manipulation
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Matthew T. Mason

""Manipulation" refers to a variety of physical changes made to the world around us. Mechanics of Robotic Manipulation addresses one form of robotic manipulation, moving objects, and the various processes involved--grasping, carrying, pushing, dropping, throwing, and so on. Unlike most books on the subject, it focuses on manipulation rather than manipulators. This attention to processes rather …

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ISBN/ISSN
9780262256629
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10 PRINT CHR$(205.5+RND(1)); : GOTO 10
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Montfort, Nick.M.I.T. Press,

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat …

Edition
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ISBN/ISSN
9780262305501
Collation
1 online resource (1 PDF (xi, 309 pages)) :illustrations
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Developer's dilemma :the secret world of videogame creators
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Casey O'Donnell.

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines t…

Edition
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ISBN/ISSN
9780262322836
Collation
1 online resource (xii, 337 pages).
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cover
https://doi.org/10.7551/mitpress/11022.001.0001?locatt=mode:legacy;http://www…
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Broussard, Meredith,

A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right."In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally--hir…

Edition
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ISBN/ISSN
9780262346733
Collation
1 online resource (237 pages) :illustrations.
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The future was here :the Commodore Amiga
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Maher, Jimmy,

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became f…

Edition
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ISBN/ISSN
9780262301510
Collation
1 online resource (xii, 328 pages) :illustrations.
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Values at play in digital games
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Flanagan, Mary,Nissenbaum, Helen Fay.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…

Edition
-
ISBN/ISSN
9780262324441
Collation
1 online resource (xiv, 207 pages)
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