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Found 1712 from your keywords: subject="Computer"
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Montfort, Nick.M.I.T. Press,

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat …

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ISBN/ISSN
9780262305501
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1 online resource (1 PDF (xi, 309 pages)) :illustrations
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Developer's dilemma :the secret world of videogame creators
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Casey O'Donnell.

An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development. Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines t…

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ISBN/ISSN
9780262322836
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1 online resource (xii, 337 pages).
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https://doi.org/10.7551/mitpress/11022.001.0001?locatt=mode:legacy;http://www…
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Broussard, Meredith,

A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right."In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally--hir…

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ISBN/ISSN
9780262346733
Collation
1 online resource (237 pages) :illustrations.
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The future was here :the Commodore Amiga
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Maher, Jimmy,

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became f…

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ISBN/ISSN
9780262301510
Collation
1 online resource (xii, 328 pages) :illustrations.
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Values at play in digital games
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Flanagan, Mary,Nissenbaum, Helen Fay.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…

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ISBN/ISSN
9780262324441
Collation
1 online resource (xiv, 207 pages)
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Recoding gender :women's changing participation in computing
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Abbate, Janet.

The untold history of women and computing: how pioneering women succeeded in a field shaped by gender biases. Today, women earn a relatively low percentage of computer science degrees and hold proportionately few technical computing jobs. Meanwhile, the stereotype of the male “computer geek” seems to be everywhere in popular culture. Few people know that women were a significant presence…

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ISBN/ISSN
9780262305464
Collation
1 online resource (x, 247 pages) :illustrations.
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Digital Nation: Toward an Inclusive Information Society
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Wilhelm, Anthony G.

The long-term social benefits of building an inclusive information society: a national action plan.As our social institutions migrate into cyberspace, the digitally disenfranchised face increasing hardships. What happens when--in search of quick and cheap fixes--a government office shuts down and is replaced by a public Web site? What happens when a company accepts only online job applications?…

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ISBN/ISSN
9780262286213
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How Smart Machines Think
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Gerrish, Sean,Scott, Kevin,

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning t…

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ISBN/ISSN
9780262347938
Collation
1 online resource (xiv, 298 pages)
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A New History of Modern Computing
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Ceruzzi, Paul E.,Haigh, Thomas,

"Bringing the history of modern computing fully up to date, from new applications to scientific computation to video games and the ubiquitous smartphone"--OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
0262366487
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1 online resource.
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The war on learning : gaining ground in the digital university
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Losh, Elizabeth M.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war…

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ISBN/ISSN
9780262323253
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1 online resource (xi, 302 pages) :illustrations
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