OPEN EDUCATIONAL RESOURCES

UPA PERPUSTAKAAN UNEJ | NPP. 3509212D1000001

  • Home
  • Admin
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}

Filter by

  • Publication Year
  • Availability
  • Attachment
  • Collection Type
  • General Material Designation
    See More
  • Location
  • Language
Found 1711 from your keywords: subject="Computer"
First Page Previous 36 37 38 39 40 Next Last Page
cover
https://doi.org/10.7551/mitpress/11022.001.0001?locatt=mode:legacy;http://www…
Comment Share
Broussard, Meredith,

A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right."In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally--hir…

Edition
-
ISBN/ISSN
9780262346733
Collation
1 online resource (237 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
The future was here :the Commodore Amiga
Comment Share
Maher, Jimmy,

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became f…

Edition
-
ISBN/ISSN
9780262301510
Collation
1 online resource (xii, 328 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Values at play in digital games
Comment Share
Flanagan, Mary,Nissenbaum, Helen Fay.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoret…

Edition
-
ISBN/ISSN
9780262324441
Collation
1 online resource (xiv, 207 pages)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Recoding gender :women's changing participation in computing
Comment Share
Abbate, Janet.

The untold history of women and computing: how pioneering women succeeded in a field shaped by gender biases. Today, women earn a relatively low percentage of computer science degrees and hold proportionately few technical computing jobs. Meanwhile, the stereotype of the male “computer geek” seems to be everywhere in popular culture. Few people know that women were a significant presence…

Edition
-
ISBN/ISSN
9780262305464
Collation
1 online resource (x, 247 pages) :illustrations.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Digital Nation: Toward an Inclusive Information Society
Comment Share
Wilhelm, Anthony G.

The long-term social benefits of building an inclusive information society: a national action plan.As our social institutions migrate into cyberspace, the digitally disenfranchised face increasing hardships. What happens when--in search of quick and cheap fixes--a government office shuts down and is replaced by a public Web site? What happens when a company accepts only online job applications?…

Edition
-
ISBN/ISSN
9780262286213
Collation
-
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
How Smart Machines Think
Comment Share
Gerrish, Sean,Scott, Kevin,

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning t…

Edition
-
ISBN/ISSN
9780262347938
Collation
1 online resource (xiv, 298 pages)
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
A New History of Modern Computing
Comment Share
Ceruzzi, Paul E.,Haigh, Thomas,

"Bringing the history of modern computing fully up to date, from new applications to scientific computation to video games and the ubiquitous smartphone"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262366487
Collation
1 online resource.
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
The war on learning : gaining ground in the digital university
Comment Share
Losh, Elizabeth M.

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war…

Edition
-
ISBN/ISSN
9780262323253
Collation
1 online resource (xi, 302 pages) :illustrations
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Metamodeling :
Comment Share
Agrawal, Subhash Chandra.

"In recent years, many approximate methods have been developed for analyzing queueing models of complex computer systems. These ad hoc methods usually focus on specific aspects of system operation, and appear to be different from one another, making it difficult to see the underlying principles of model development, to understand the relationship between different models of the same system, or …

Edition
-
ISBN/ISSN
9780262255561
Collation
-
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
cover
Once upon an algorithm how stories explain computing
Comment Share
Erwig, Martin,

How Hansel and Gretel, Sherlock Holmes, the movie Groundhog Day, Harry Potter, and other familiar stories illustrate the concepts of computing.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262341691
Collation
1 online resource
Series Title
-
Call Number
-
Availability0
Add to basket
MARC DownloadCite
First Page Previous 36 37 38 39 40 Next Last Page
OPEN EDUCATIONAL RESOURCES

Search

start it by typing one or more keywords for title, author or subject


Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?