Schools do not define education, and they are not the only institutions in which learning takes place. After-school programs, music lessons, Scouts, summer camps, on-the-job training, and home activities all offer out-of-school educational experiences. In "Learning at Not-School," Julian Sefton-Green explores studies and scholarly research on out-of-school learning, investigating just what it i…
A longtime community organizer outlines a way to reverse the fifty-year decline in social mobility and economic progress. Michael Gecan, a longtime community organizer, offers in this book a disturbing conclusion: the kinds of problems that began to afflict large cities in the 1970s have now spread to the suburbs and beyond. The institutional cornerstones of American life are on an extended …
Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A gr…
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education.
"Presents the latest research on embodied cognition's applications for educational practices, and offers perspectives on how the relationships among mind, brain, body, and environments impact learning"--
"A Bradford book."Andrea diSessa's career as a scholar, technologist, and teacher has been driven by one important question: can education -- in particular, science education -- be transformed by the computer so that children can learn more, learn more easily at an earlier age, and learn with pleasure and commitment? This book is diSessa's informed and passionate affirmative answer to that ques…
"A Bradford book."A timely complement to John Bruer's Schools for Thought, Classroom Lessons documents eight projects that apply cognitive research to improve classroom practice. The chapter authors are all principal investigators in an influential research initiative on cognitive science and education. Classroom Lessons describes their collaborations with classroom teachers aimed at improving …
How eliminating "risk illiteracy" among doctors and patients will lead to better health care decision making.OCLC-licensed vendor bibliographic record.
"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia education…
"Teaching Machines traces the development of education technology from roughly the 1920s through the end of the 1990s, shaping our ideas of standardization and individualism"--OCLC-licensed vendor bibliographic record.