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Found 54 from your keywords: subject="Video games"
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cover
Resonant Games: Design Principles for Learning Games that Connect Hearts, Min…
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Haas, Jason,Klopfer, Eric,Osterweil, Scot,Rosenheck, Louisa,

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262346078
Collation
1 online resource.
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cover
Making Games for Impact
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Squire, Kurt,

"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262366223
Collation
1 online resource.
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-
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-
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cover
Optimizing play :why theorycrafting breaks games and how to fix it
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Paul, Christopher A.,

"A thoughtful account of how optimization (also known as theorycrafting or the "moneyballing effect") has changed the way we play games from World of Warcraft to soccer"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262378338
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1 online resource
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cover
The videogame industry does not exist :why we should think beyond commercial …
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Keogh, Brendan,

The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, rel…

Edition
-
ISBN/ISSN
0262374137
Collation
1 online resource (248 pages).
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cover
The rule book :the building blocks of games
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Stenros, Jaakko,Montola, Markus,

"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262377522
Collation
1 online resource.
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-
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cover
Run and jump :the meaning of the 2D platformer
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McDonald, Peter

"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262377447
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1 online resource.
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cover
The stuff games are made of
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Barr, Pippin,

"Experimental game designer Pippin Barr explores the "stuff" videogames are made of by offering a conceptual discussion of the fundamentals of game design grounded in eight case studies of his own games"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262375115
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1 online resource.
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cover
Player vs. monster :the making and breaking of video game monstrosity
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?Svelch, Jaroslav,

"A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262373241
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1 online resource.
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-
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cover
Mainstreaming and game journalism
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Nieborg, David B.,Foxman, Maxwell,

"A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
9780262375504
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1 online resource.
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cover
Wandering games
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Kagen, Melissa,

"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--OCLC-licensed vendor bibliographic record.

Edition
-
ISBN/ISSN
0262370980
Collation
1 online resource.
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-
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