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Found 1722 from your keywords: subject="Computer"
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Regulating Code: Good Governance and Better Regulation in the Information Age
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Ian Brown, Christopher T. Marsden

The case for a smarter “prosumer law” approach to Internet regulation that would better protect online innovation, public safety, and fundamental democratic rights. Internet use has become ubiquitous in the past two decades, but governments, legislators, and their regulatory agencies have struggled to keep up with the rapidly changing Internet technologies and uses. In this groundbreakin…

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ISBN/ISSN
9780262312943
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Garments of Paradise: Wearable Discourse in the Digital Age
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Ryan, Susan Elizabeth.

"Wearable technology--whether a Walkman in the 1970s, an LED-illuminated gown in the 2000s, or Google Glass today--makes the wearer visible in a technologically literate environment. Twenty years ago, wearable technology reflected cultural preoccupations with cyborgs and augmented reality; today, it reflects our newer needs for mobility and connectedness. In this book, Susan Elizabeth Ryan exam…

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ISBN/ISSN
9780262323963
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1 online resource
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Bits to bitcoin how our digital stuff works
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Day, Mark Stuart,Jennings, C. A.,

Includes index.An accessible guide to our digital infrastructure, explaining the basics of operating systems, networks, security, and other topics for the general reader.OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262346498
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1 online resource
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How not to network a nation : the uneasy history of the Soviet internet
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Peters, Benjamin,

"Between 1959 and 1989, Soviet scientists and officials made numerous attempts to network their nation -- to construct a nationwide computer network. None of these attempts succeeded, and the enterprise had been abandoned by the time the Soviet Union fell apart. Meanwhile, ARPANET, the American precursor to the Internet, went online in 1969. Why did the Soviet network, with top-level scientists…

Edition
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ISBN/ISSN
9780262334198
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1 online resource (xiii, 298 pages) :illustrations, maps.
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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovak…
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?Svelch, Jaroslav,

"Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated…

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ISBN/ISSN
9780262349505
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1 online resource.
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Phantasmal Media: An Approach to Imagination, Computation, and Expression
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Harrell, D. Fox,

"In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms -- blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms -- cognitive phenomena that include sense of self, m…

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ISBN/ISSN
9781461952176
Collation
1 online resource (xix, 420 pages) :illustrations
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Coding literacy how computer programming is changing writing
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Vee, Annette,

The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of "literacy," drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analo…

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ISBN/ISSN
9780262340236
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1 online resource (xi, 361 pages) :illustrations, maps.
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Machine learning for data streams with practical examples in MOA
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Pfahringer, BernhardM.I.T. Press,Bifet, AlbertGavald?a, RicardHolmes, Geoff

A hands-on approach to tasks and techniques in data stream mining and real-time analytics, with examples in MOA, a popular freely available open-source software framework.OCLC-licensed vendor bibliographic record.

Edition
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ISBN/ISSN
9780262346047
Collation
1 online resource (xxi, 262 pages) :illustrations.
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Shifting practices reflections on technology practice and innovation
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Lanzara, Giovan Francesco,

What happens in an established practice or work setting when a novel artifact or tool for doing work changes the familiar work routines? Any unexpected event, or change, or technological innovation creates a discontinuity; organizations and individuals must reframe taken-for-granted assumptions and practices and reposition themselves. To study innovation as a phenomenon, then, we must search fo…

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ISBN/ISSN
9780262332309
Collation
1 online resource (xiii, 287 pages).
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How Pac Man eats
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Wardrip-Fruin, Noah,

"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--OCLC-licensed vendor bibliographic record.

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ISBN/ISSN
9780262360968
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1 online resource.
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First Page Previous 36 37 38 39 40 Next Last Page
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