Grid Computing for Fusion Research
Grid Computing for Artificial Intelligence
We no longer live in the society of the spectacle, passively seeing the world. Now we perform our very own spectacle in a society that demands it at every turn. We’ve become advertisements of ourselves, our own PR agents, continually putting on a performance and measuring it hour by hour. This is no longer the society of the spectacle but the society of performance. All events have become a p…
Evolutionary Computation in Constraint Satisfaction
Content Adaptation in Ubiquitous Computing
Computer Vision for Microscopy Applications
Affective Computing in E-learning
An approach to representation of type-2 fuzzy sets using computational methods of computer graphics
Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You’ll learn things about the senses and how they interface with attention so th…
Flash + Cube (1965-1975) is an artist’s book about the Sylvania flashcube — the space-aged, flash photography device, revolutionary in 1965 and nearly obsolete by 1975. Assembled from a wide range of archival materials — a “terrorist letter,” G.I. photographs from Vietnam, Sylvania flashcube advertisements, as well as Long’s photographs and photomontages—the book explores the link…